Visualization of automatization of (Epson) SCARA robot in Virtual Reality (VR)

  • Hello there!


    I would like to make an animation of a Scara robot in Virtual reality. The main job of the robot would be to pick up a test tube move it with a grab head (remove their tip) with a test tube grabber/ pipetman G adapter. I am not sure about the software (model/mechanism) support for this adapter/head. (It is the topic of my bachelor's thesis)


    I DON'T need a functional automatization with a G-code generator soo it ISN'T important for me to use manufacturing/automatization software, but there they usually have an educational license option.


    I already found some software for it, like RobotStudio (but it is for ABB), Visual Components , or Simlab Composer for Sketchup (this one is only for an animation of a Scara .skp model) - but it would be hard to animate every component and connect those movements together. /ofc another option would be to use Unreal or Unity with reverse kinematics, but why.../


    I know that this project is a little bit offtopic and it isn't fully a "top" industrial robot problem, but I haven't found anything out-of-the-box solution for my problem.


    Thank you in advance!

  • Brandon Santos

    Changed the title of the thread from “Visualisation of automatisation of (Epson) SCARA robot in Virtual Reality (VR)” to “Visualization of automatization of (Epson) SCARA robot in Virtual Reality (VR)”.
  • ... it would be hard to add my specific gripper.

    we you would design your gripper in whatever software you like and then import it. did not play with Unity and Steam but i would expect that loading standard CAD model is not a problem.


    in case of RoboDk you just drop it into main window and you can manipulate it...

    1) read pinned topic: READ FIRST...

    2) if you have an issue with robot, post question in the correct forum section... do NOT contact me directly

    3) read 1 and 2

  • we you would design your gripper in whatever software you like and then import it. did not play with Unity and Steam but i would expect that loading standard CAD model is not a problem.


    in case of RoboDk you just drop it into main window and you can manipulate it...

    Yeah, I already started to model the gripper part, but that particular software looks like a closed system with very few non-branded (6axis/delta) robots (sorry if I am wrong).


    Now I decided to add my Epson robot to the ABB's Robotstudio (our school has some free licenses for students for it). VR in Robostudio


    RoboDK looks promising but on the other hand, it has only a 30-day trial and I am not sure if it supports VR or not.

  • what one can and cannot do is limited only by imagination.


    about cost... what is it that you consider costly?

    i could see it both as $ amount to buy product as well as time spent learning skill and then using it to implement something with that skill. the choice is easy to answer if one knows which of the two is more plentiful.

    1) read pinned topic: READ FIRST...

    2) if you have an issue with robot, post question in the correct forum section... do NOT contact me directly

    3) read 1 and 2

  • If you need an extended license of RoboDK, just let me know, I can make that happen quickly.
    I'm sorry I didn't join the conversation earlier.


    And yes, we support VR.


    The same goes for you panic mode, if you want a license of RoboDK, I'll be happy to give you one.


    Have a great day all.

    Jeremy

    RoboDK - Simulation and Offline programming software for industrial and collaborative robots.

    Visit us at RoboDK.com
    Take a look at our tutorial videos on our YouTube channel.

  • After all, I tried to realize my project with Robotstudio, but I haven't found out how to add the reverse kinematic to my robot. So I decided to give it a shot with RoboDK or Visual components.


    I appreciate your help, thank you in advance ^^.

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