Posts by Recep

    you are only sorting timer value so info about timer number is lost. if you want to keep track of that too, your record that is being sorted must also include other field(s). in this case it would need to include timer number.

    btw, in this case both elements of the record could be INT but i show value as REAL just to illustrate that structure could contain anything


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    Thank you very much, that's exactly what I wanted
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    Please do not think of this as a collision. eg flange angle changed for some reason. How can I most easily arrange the previously taught points relative to the new flange.
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    Totally agree deteriorated positions as you call it is something a process should never generate. Reteaching the positions is a solution if something like this happens but not the problem. The problem should be solved. So again: What is the problem? Otherwise if all points refer to a common base of course the "error" can be compensated by shifting the base as Leon said.


    Fubini

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    I tried something like this. I introduced one base. I then simulated the points distorted by changing the angle of the flange. I bought a base again as it is. but when I play the program, the corrupted points are not fixed. what do you think is the reason? where am i doing wrong?

    Depending on how hard and where the robot was hit, maybe consider remastering the robot's axes to

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    I tried something like this. I introduced one base. I then simulated the points distorted by changing the angle of the flange. I bought a base again as it is. but when I play the program, the corrupted points are not fixed. what do you think is the reason? where am i doing wrong?

    I want to correct my deteriorated positions without teaching.

    I want to correct my deteriorated positions without teaching.

    Hello ,

    I have a project with a lot of programs.

    In this project, sometimes the robot is hit and the positions run away. I fix all the points by re-teaching. I need an easier and simpler method. I ask for your help.