Hi everyone,
I am simulating a robot with a 2D vision system mounted on the robot's EOAT, the animation on the simulation when its picking the part after a vision (run_find) when the offsets are all 0 (XYR), picks it up perfectly fine, however, when I shift the part in X or Y, the vision offsets are being applied correctly and the robot moves where its supposed to, but the animation when picking the part is off.
I was wondering if there is a method to compensate the vision offset on the animation for the simulation program?