Light simulation in roboguide?

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  • No...no way to change the light unfortunately. I was trying to get cheeky and use the lights as stack lights/Operator push button lights once. Didn't work out. Though I wonder if we could slap a fairly transparent colored cylinder around a light and have the light shine from under the cylinder, lighting it up in color? Probably won't work since the simulator only simulates robots.


    In case anyone's curious, I did simulated blinking lights in Roboguide by creating a machine "OP BOX". Then I had 2 cylinders for each button, one darker colored (OFF) and the other a lighter color (ON). I made the ON cylinder a slightly larger diameter than the OFF Cylinder. When output turned on to "turn on the light" I had roboguide move the ON cylinder out from underneath the gray OP box and slightly past the OFF cylinder (this way the ON cylinder completely covers up the OFF cylinder). Voila, you can now have blinky lights for whatever reason haha.

  • No...no way to change the light unfortunately. I was trying to get cheeky and use the lights as stack lights/Operator push button lights once. Didn't work out. Though I wonder if we could slap a fairly transparent colored cylinder around a light and have the light shine from under the cylinder, lighting it up in color? Probably won't work since the simulator only simulates robots.


    In case anyone's curious, I did simulated blinking lights in Roboguide by creating a machine "OP BOX". Then I had 2 cylinders for each button, one darker colored (OFF) and the other a lighter color (ON). I made the ON cylinder a slightly larger diameter than the OFF Cylinder. When output turned on to "turn on the light" I had roboguide move the ON cylinder out from underneath the gray OP box and slightly past the OFF cylinder (this way the ON cylinder completely covers up the OFF cylinder). Voila, you can now have blinky lights for whatever reason haha.

    Thanks! Disappointing news, but the motion command does seem to work wonders for everything else.

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