Should all of the following moves end up in the same World position?
I observe difference between the first two, while expected the same result.
The configuration does not change between the start and the target.
1. Moving in the user frame:
UFRAME_NUM#1
L PR[1] ... FINE
2. Adding the frame origin and the target, moving in World:
PR[2]=UFRAME[1]
PR[3]=PR[1]+PR[2]
UFRAME_NUM#0
L PR[3] ... FINE
3. Using the frame origin as offset in World:
PR[2]=UFRAME[1]
UFRAME_NUM#0
L PR[1] ... FINE Offset,PR[2]