Hello everybody, Matt here.
I believe I discovered today that WorkVisual project names must NOT begin with a number. Can anyone confirm this?
Also, KRL program names must NOT begin with a number.
Hello everybody, Matt here.
I believe I discovered today that WorkVisual project names must NOT begin with a number. Can anyone confirm this?
Also, KRL program names must NOT begin with a number.
Hey, BluesMatt!
I'm not sure about KRL programs, but WorkVisual project names can begin with numbers.
We have a hundreds of robots in VW Brazil, where WoV project begin with the plant number, which can be 51, 53 or 57.
The projects were made in WoV 2.2.2#150 and WoV 3.0.6#113
KRL modules, subroutines, and functions cannot begin with a number. Ditto for variable names. (Unless something's been changed in recent KSS versions -- I haven't experimented with this since KSS 5.2 or so).
Variable names can begin with a letter, underscore ("_"), or dollar sign ("$"), although dollar signs should be avoided since those normally indicate robot system variables. I've never tried naming a program with a name that starts with a _ or $. That would be an interesting experiment.