Posts by sleepmode
-
-
Hi sleepmode
Welcome to the robot forum
My answers is not specific to Denso but I think they will help
1) I think you program you areas but you are missing something on the set up to execute them on the virtual robot.
well, your answer leads to another related question: since for a project to work, i both create fences through the 3d GUI and I write a small program, is it the GUI that will help enforce e.g. fencing or the program? I assume the program can do what the GUI can and more but then I cannot find suitable commands to make the program control fencing. What do you think?
2) You have a couple of ways to specify the trajectory of the robot (the motion associated to it). I think you are using linear motion, try another motion and also do not be so precise on achieving the point. There's must be a command as part of the motion where you can use to
Thanks for that. I will look into that. What do you mean I do not need to be so precise? You mean during going from point A to B?
Also, it seems like your final sentence was cut short. Can you repeat please?
3) As far as predicting the motion, once you try few points (and I think item 2 is going to help you) the robot will repeat those motions forever and yes, you may have to interpolate points
So, from this I deduce that there are not really smart ways to do this. We have to specify a number of points along a trajectory manually by pen and paper, trial and error?
Thank you for your time.
-
Dear all,
I am very young to this game; here some easy questions that puzzle me, for your kind consideration:
1) virtualFence: I draw it in WINCAPS simulation but it does not seem to (a) block the simulated robot from crossing fences during movement, and (b) does not seem to have any effect in the actual robot? (same or different problem?)
2) move across elliptic path: Is there an elegant way of instructing (in PAC) the robot arm (and tool) to move around the contour of a small spherical object or do I have to really do pen and paper calculations and key in coordinates manually? The latter seems a mess as movement will look skiddish and jagged (unless I use _many_ points).
3) avoid singularities or weird paths: (a) Is there a simple yet helpful manual to explain how to avoid singularities? Also, if I prove different points and let the arm move from one to the next, oftentimes (some of) its limbs move far outside the safe area (e.g. denoted via virtualFence). Is there a way to predict and/or ask for different automatic paths or do I have to explicitly add interpolated points to force movement via those?
4) what is palletizing?
Thank you in advance. I am at a loss and have a huge project ahead of me.
Best regards,
sleepmode