Hi there,
I have a general question regarding the calculation of ABC rotation values for KRL datatypes.
I have a plane in my software and have extracted its euler angles (yaw, pitch, and roll). However, when I use those numbers to create an E6POS or FRAME the final orientation is incorrect.
I have been trying to figure out how this works, and ran into panic_mode's explanation of the logic behind it:
"order of rotations matter. in kuka, rotations are done in order A > B> C where
A is rotation about Z
B is rotation about Y
C is rotation about X"
https://www.robot-forum.com/robotforum/kuk…lgorithm-works/
Does this mean I have to calculate my euler angles differently?
I am attaching a visualization of the angles, in case that helps define my problem.
Thanks