Thank you for the input!
I think I am just going to hard-wire it with a relay.
I was reading what the signals do with the UOP set to FULL, and I think will still run into issues with the CSTOPI for ABORT input.
Thank you for the input!
I think I am just going to hard-wire it with a relay.
I was reading what the signals do with the UOP set to FULL, and I think will still run into issues with the CSTOPI for ABORT input.
Hello,
I am running a PaintMate 200ia/5L with a R30iB controller. I have the UOP signal mapped to external; allowing the operators use a remote button box to START, end cycle (DI that finished job and goes home), E_STOP and FAULT RESET. I eliminated the pause/hold function as the operators would pause the robot in the middle of painting a part. After removing the pause function, they still use the FAULT RESET to stop the cycle instead of ending the cycle.
I did do some digging and could not find anything, is there any variable setting that only allows the FAULT RESET to reset faults while not BUSY;and not pause or stop the cycle (just ignore it)?
if not the only back-up idea I have is to map the FAULT RESET to a flag, move the button to a DI, and use a background program to assert the flag when not busy. I would like to avoid the so I don't eat up extra IO
Thanks,
Jim J
Roberto,
I did try changing that setting (with backing it up first ), powered down the machine to do a cold start and nothing.... still acts the same way.
Hello,
We have a Paintmate 200iB/5L with the continuous turn option to spin J6 continuously for painting a part. We needed to spin J6 faster so we want to put a gear box on the end of J6 that spins 4 times faster. We are well under the max payload (1kg of 5kg) with EOAT including the gearbox and parts, so a faster spin should be an issue. What variable would need to be changed to keep that axis compensation the same in the controller? ie: 360 deg is 1 revolution; not 360 deg is 4 revolutions, and keeping orientation constant through a linear movement.
Thank you,
Jim Jones
Hello,
I am using a PaintMate with handling tools to do a painting application, with the continuous turn option for J6. I am having trouble doing a move; I have a user frame as my paint gun, and then use registers to position my part relative to that frame. I cannot figure out how to spin J6 a set number of turns (preferably by a register value) AND move in the Z at the same time, IE: Start at point 1, move Z -50 and rotate J6 4x at the same time. I did find a work around so J6 can rotate more than +/-360 (without continuous turn) but I think that having continuous turn on is hurting me because of the forward biasing it does(anyone know how to turn this option off?)
Thanks,
Jim J