Display MoreEasy peasy

you can load, alter and write a UFRAME via Position registers. Like:

You only have to keep in mind that adding two PR will

keep the CONF of the first summandand therefore2:PR[99] = PR[98] + PR[97]will be different from2: PR[99] = PR[97] + PR[98]if they do not have the same CONF.

2: PR[99] = PR[97] + PR[98]

2: PR[99] = PR[98] + PR[97]

Thank you, but I think my question was not clear enough, I need to move the UF 100mm along itself axis, so the new origin in world coordinates will not be current coordinate + 100mm because of the rotations wpr.