Hello, can anyone help me with a question? I write new programms of arc-welding seams searching by KUKA. It's builded by interrupts of metal touching...like "TouchSense tech" KR16. Question is: I want to teach NEW base by three points (FRAME type) in the process of program-run (Not by menu: StartUp-->Base calibrate... ). Where can I find math libraries or algoritms for it, like standard KUKA's ? Thanks
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Re: Computing A, B, C angles from the direction vector
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Proper Euler angles only use two axis... for example Z-X-Z, etc. (first and third rotation are same, in this case Z). In reality they are not the same thing because Z axis points in different direction after second rotation.
Tait-Bryan uses three axes... X,Y and Z.
[…]
so there are three basic rotations involving all three axes (X,Y,Z), therefore this is considered Tait-Bryan....
[…]
just reverse the process or randomize A,B, C till you get right output.... kidding
you should check forum as this…
Proper Euler angles only use two axis... for example Z-X-Z, etc. (first and third rotation are same, in this case Z). In reality they are not the same thing because Z axis points in different direction after second rotation.
Tait-Bryan uses three axes... X,Y and Z.
[…]
so there are three basic rotations involving all three axes (X,Y,Z), therefore this is considered Tait-Bryan....
[…]
just reverse the process or randomize A,B, C till you get right output.... kidding
you should check forum as this…